Hiatus and Drops

HIATUS
We're a casual PSL with no AC, but if you still would like to let us know that you'll be away for a while, then let us know using the form below!


DROPS
If you do feel like Midpoint isn't for you, then let us know here! We'll be sad to see you go, but we hope you had fun playing while you were here!

Housing

May. 9th, 2020 04:41 pm
Housing

You can't go home, but you can't stay in jail, either! For those with nowhere else to go, Nicholas St. North has rooms available for everyone, rent free - and boy there's a lot of them. While the bottom floor of the saloon is entirely bar and tables, and a communal area to hang around and relax, the top three floors that are available only to Players.

Each room is a double suite: there are two bedrooms off of a main lounge, each with its own washroom and small bathtub, though the amount of water that needs to be drawn for it makes a proper bath a lengthy process (but thankfully, never a chilly one). There's no food preparation area in the room itself; that's what the bar downstairs is for.

First Floor
Room Residents Other Notes
101
102
103
104
105
106 Lee Scoresby. Moloch Von Zinzer Rarely seen in their room more than once a month; even rarer simultaneously.
107
108
109
110
Second Floor
201
202
203
204 Isamu Fuwa
205
206
207
208
209
210
Third Floor
301
302
303
304
305
306 Sam Wilson
307
308 Bucky Barnes, Misty Day
309
310


If your characters save up enough points, though, they have the option of spending those on their own private residence! There are quite a number of these around - enough for every player to purchase one, if they so choose - so they'll only be listed as players purchase them. These residences have outhouses for toilets, a water pump instead of a sink, and no fancy cooked meals unless you make them yourself, and their walls aren't particularly sandproof in case of dust storms... but they're private, and isn't that all you want in life sometimes?

Private Residences
Location Owners Other Notes
Northern edge of Midpoint Rocket and Groot


If you would like to claim a specific room at the Saloon (or claim for a residence for your character ), please fill in the form below and drop us a comment! Before you claim a private residence, please drop us a note on the Points Spending page so we can charge you accordingly.

Horses

May. 1st, 2020 03:06 pm
Horses




Characters may only personally own one horse at a time, but are able to trade their current horse for another player's, or a new one from Lee Scoresby, a maximum of one time per month. People can, however, lend and share their horses as frequently as they like!

NAME BREED COAT DESCRIPTION
Bucky Barnes Draft horse, mare Bay, clipped tail, braided mane Gentle and placid, and not particularly smart, but eager to please and very sociable.
Daylight Draft horse, gelding Dapple grey, short stiff mane, bobbed tail. A biter, which is fine when your owner is made of metal, but steady when someone’s in the saddle. He’s really big and Daylight still might not fit on him, but he’s strong enough to carry him if he can manage. Otherwise, he’s good trade fodder, or for carrying supplies.
Hajime Aikawa -- -- NA - came with Ryo
Inara Serra Morgan, gelding Black, white socks and blaze Has a tendency to chew on anything within reach, from ropes to clothes to hair, but he never bites hard enough to hurt.
Irene Mustang, mare Chestnut, white star, back-left white sock Energetic and demanding, requiring a good rider to keep up with her, but smart and canny and, with enough patience and training, could be an asset in an actual battle instead of just to carry Irene from place to place. She bonds strongly with a rider who gives her actual affection, but ignore her at your peril.
Isamu Fuwa Mustang, gelding Red roan, black mane and tail, no socks, star and snip Smart and impatient, like his owner, and very vocal. He also has a bit of an impish streak, and is prone to stealing hats (particularly Fuwa’s) and food from market stalls. He’s smart enough to actively defy Fuwa.
Misty Day Australian Stock Horse, gelding Skewbald chestnut, white mask and blue eyes. A nervous sort, easily spooked, and isn’t good at holding still.
Jiro Azuma Quarter horse, mare Palomino, three white hooves, large star Stubborn and lazy and obsessed with food. She is also very gentle, though, and has a very easy gait to ride.
Jo Harvelle Arabian, mare Dark bay, large pink star Prancy and bouncy to ride until you get her up past a trot, very spirited and eager to move, but very sweet too, and pretty smart.
Rocket -- -- NA - came with Groot
Sam Wilson Morgan, mare Bay overo, short-cropped mane and tail Steady and an easy ride, good for someone without much riding experience, but very slow and almost boring, and a little more fond of eating than she probably should be. She’s also very fond of being groomed and of scritches.
Sara Lance Morab, gelding Chestnut. Four white socks, white strip. Irritable and fiesty if you’re in reach of his mouth or hooves, but dependable when you’re on his back, and smart enough to act like a guard dog if you can train him up to it a little.
Taako American Paint, gelding Piebald, bare face. Has a distressing tendency to buck in an attempt to rid himself of his rider. He’s only mean when someone is on his back, though: if you’re leading him or using him for supplies, he’s gentle as a lamb and likes to nuzzle. He’s very fast and sturdy, should Taako manage to control him enough to stay on.
Yaiba Yua Appaloosa, mare Buckskin, white blanket with spots Something of a nervous disposition, and startles easily from loud noises and sudden movements, but she seems to be much more at ease around other horses, particularly ones with self-assured or relaxed dispositions. Very gentle and easy to ride, even for a newbie.
Yoda Shetland pony, chestnut White mane and tail, four white socks Friendly and easy-going, extremely reliable and sure-footed, but has perhaps too much of a tendency to chew on things that get within range of her mouth. Like cowboy hats on tiny heads, or long protruding ears.



To add your character's horse to the list, please use the following form!
Suggestions

Any ideas for a mission that you might like to see played out, or a project your characters plan on undertaking? Drop us a comment and we'll take things under consideration!



All comments are screened. Please let us know if you'd like yours to be unscreened!
Mod Contact


Contacting the Mods


If you have any major concerns, queries, or wish to ask to be invited into the game, please feel free to do one of the following:

  • Email [email protected];
  • PM this journal; or
  • Contact the mods' plurk account [plurk.com profile] midpointmods.

    If you have any questions about game mechanics or setting dressings, please ask at the FAQ, and we will try to respond within 72 hours! If you have any casual or curious inquiries, feel free to hit one or both of the mods up on Plurk!

    While Maniette has a semi-public Discord, please do not contact them through it for formal game matters.

    Mod Team


    Gail | Head Mod
    [plurk.com profile] cacopheny

    Maniette | Coding/Baby Mod
    [plurk.com profile] maniette
  • Favors

    Apr. 15th, 2020 12:27 am
    Favors

    Did somebody’s player character do something nice for yours? Did they do something particularly smart or heroic that you’d like to see recognized? Does your character have a favorite person and want to get them something nice? This is the place to go.

    Both OOC and IC Favors can be asked for. OOC favors come unattached to any character, and would be assumed to come from the Game Makers, or the audience at large; however, there's a soft limit of one Favor per player, per game round.

    IC favors will be labelled with the paying character's name! Anonymous submissions are an option, but North in particular will probably drop hints when he delivers any Favor gifts, with a finger aside his nose for “secrecy”.

    Comments to this post are screened for IC and OOC privacy! Though we will happily unscreen if you want the world to know you did something nice :)

    For OOC Favors


    For IC Favors

    Points

    Apr. 15th, 2020 12:17 am
    Points (and Redeeming them)

    Points are the IC game currency. Characters will receive them for participating in game rounds, regardless of whether they win or lose: but of course, how many they win will depend heavily on how much they did to advance their mission goal, whether they were injured or killed, whether they won, and how triumphantly they did. Close matches earn more for the losing team than total party kills might, for example. Teams that win will garner up to a hundred points per character, with some variation depending on whether any particular characters did nothing at all to help their teammates, and teams that lose ranging from ten to fifty per character.

    We’re not keeping specific points amounts for game rounds at this time, though that may change in the future if this turns into an open game. Currently, we're using our best judgement!

    Now for the fun part: what you can get for your points!

    Characters can purchase extra meals and alcohol from North or the Madame, which is the most common use of points. Tobacco is also available in various forms, both from Madam and the general stores, and setting-appropriate drugs like marijuana, mushrooms, and mescal can be found on rare occasions from travelling vendors. Characters can purchase private homes in Midpoint for 700 points, or trade their horse for a new one for 200. Supplies like fancier weapons that fit the setting (a good rifle, a better pistol, bullwhips, dynamite, extra knives, etc) and useful things like grappling hooks and kerosene cost anywhere from ten to a hundred points. Supplies that do not fit the setting (semi-automatic pistols, machine guns, laser swords, ray guns, whatever) cost... a lot more. And require you find the right vendor who sells them. Good luck, there.

    Points can also be spent on things like trips to the theater, purchasing books to keep from the library, or even buying something familiar from home... again, if you can find the right vendor to ask, and they happen to have what you want. Characters who play along with the Game Makers are much more likely to find these vendors and find things they might like to buy for cheaper.

    A more complete list of what folks can spend points on will come in the future. For now, to spend points, please comment to this post with what you want and your general estimate for how many points you think it’s worth, and we’ll haggle :)

    NPCs

    Apr. 14th, 2020 10:48 pm
    NPCs

    A variety of colorful characters are available to interact with across the various locations available in Midpoint and the surrounding towns and homesteads! Most of the towns are only a couple of hundred people strong, at most, so feel free to make up your own minor NPCs for threading or handwaving at your own leisure.

    The following NPCs, however, are major figures, and may be requested for threads within reason




    North St. Nick • Played by Gail
    Located at the Midpoint Saloon
    A tall bear of a man who looks eerily like Santa Claus - if Santa Claus had twin sabers and a Russian accent. He does have a penchant for milk and cookies, though. He rules the inn with a friendly but firm hand, allowing no violence to be done within his walls, and assigns everyone their rooms and cooks the meals. Surprisingly durable, and has allegedly never been killed. North does nothing to confirm or deny this rumour. One of the three people characters should go to if they're in the market for Favors; while his deals are typically low-tier quality compared to the other two, he's the most reliable deliveryman with the fairest prices.



    Soap • Played by Gail
    Located at the Midpoint Saloon and stables
    A neat and friendly but slightly ragged youth who goes by the name of Soap. He is North's assistant, who manages the stables and occasionally helps with meals. He's never around during the night of the full moon, for some reason...



    Booker • Played by Maniette
    Located in all Booker's General Stores. Yes, all of them.
    A damaged cyborg, whose mental faculties are nonetheless in working order. Mostly. Their memory is damaged, by their own admission, and currently consists solely of their stock levels and relationships with other characters. There's also five of them: one running each general store, each one broken in a unique way but otherwise identical. They are also known to be able to pass messages to one another, and may do so for characters - at a price, of course.



    Lee Scoresby • Played by Gail
    Located at The Ranch
    Lee Scoresby runs the ranches, and he and his “pet” hare watch over the place carefully. They’re friendly sorts, but permit no funny business, and he (they?), like North, appears to be invulnerable to most damage and have more knowledge of their domain than it seems like they should. If your mission is to steal a head of cattle, better do it before they get to the Ranch, or you will lose that round, because you aren’t stealing anything under his gaze. He takes very good care of his dozen or so employees, and of any animal that comes under his care. One of the three people characters should go to if they're in the market for Favors; his prices are unrelenting, bordering unfair, and he can't be haggled with, but he's also the best at procuring "futuristic" technology.



    The Madame • Played by Maniette
    Located in Tycoon Depot
    The power behind the common people of Tycoon Depot, and personally in charge of the Bullion Inn, which hosts what's colloquially known as the Seamstresses' Guild (hem hem). She rarely takes companions for herself, save for if someone requests her presence, but she's a constant presence in Tycoon Depot and rumoured to be ageless, having been here since the earliest rounds. One of the three people characters should go to if they're in the market for Favors; her status means she is typically able to get the highest quality goods, but accordingly, her prices are the steepest, and she's the most likely to ask for favors in return.



    Moloch Von Zinzer • Played by Maniette
    Located in Miner Flats
    A permanently disgruntled engineer who is never seen without a filthy, oil-stained apron and scruffy facial hair. The apparent leader of the miners that inhabit the Flats, who seems somewhat frustrated by the role; nonetheless, he knows the layout of the mines better than anyone, and claims to have survived more cave-ins than he can count. A well-known crowd favorite, and thoroughly uncertain as to how he should feel about that. Surprisingly easy to boss around if someone uses a commanding enough tone.


    Other Notable NPCs
  • The Tycoons. The three owners and runners of Tycoons' Depot.
  • The Bank Manager. Actually several people, often in quick succession, due to the frequency of "Bank Robbery" rounds. There are whispered rumours that the job is given to people that the Game Makers want to die permanently.
  • Setting

    Apr. 14th, 2020 10:29 pm
    Setting

    The game arena for Midpoint Saloon is a roughly circular area about fifty miles in diameter (approximately 2000 square miles). The area contains a flat scrub plain, melding into desert in the west and mountains to the north, dotted with small copses of trees and the occasional ravine. There is one river, passing just outside the town of Midpoint and running mostly straight from the mountains in the north to the flood plain in the south. The ocean is just visible further south, through the waves of heat, but any attempt to reach it results in various... unpleasant consequences.

    A set of train tracks meanders around the game arena, with stations currently located in Midpoint, a mile outside Bank Town, to the west at the Ranch, and in the far north at Tycoon's Depot. The train schedule is erratic and unpredictable, especially as the train has an unfortunate tendency to get blown up.

    At six equidistant points along the rim of the game arena are the starting jails. Whenever a new player is brought to the game, or a player dies, they wake up in one of these six jails. This is also where players receive their instructions for each new game round, even if no one needs to be picked up.

    Scattered around the arena are small towns and even smaller homesteads, the former all important game nodes and the latter meant as way-stations and hideouts for players, and sometimes sources of information and supplies. Each listed town has a general store, a stable, and a bar, but only Midpoint and Tycoons' Depot have actual inns with rooms available to characters. Otherwise, the contents of the towns vary depending on their name. Tycoons' Depot has the main train station and the houses of the wealthy railroad, ranching, and bank owners as well as their families. Ranch Corner is where ranchers bring their heads of cattle and other animals to be sold, and where if you don't like your assigned mount, you can trade it and some points for a new one.

    Then there is the Bad Jail. No one knows where it is, or if it's even inside the game arena itself. It's where you wind up if you break the rules too badly, or fail to be sufficiently entertaining. Nobody really likes to talk about it, but most people have been there at least once...




    Load the image in a new tab for full resolution!



    Towns


    Starting Jails )

    Midpoint )

    Tycoons' Depot )

    Bank Town )

    The Ranch )

    Miner Flats )
    Taken Characters

    The Adventure Zone
    Taako ● [personal profile] elderflowermacaronsOU
    Siobhan

    American Horror Story: Coven
    Misty Day ● [personal profile] shadowsranOU
    Raven

    CLAYMORE
    Quicksword Irene ● [personal profile] givemyrightarmOU
    Zoe
    Permissions

    Firefly
    Inara Serra ● [personal profile] unofficial_ambassadorPG
    Tess
    Permissions

    Kamen Rider Blade
    Hajime Aikawa ● [personal profile] chalicejokerPG
    Airdra

    KAMEN RIDER ZERO ONE
    Isamu Fuwa ● [personal profile] ragingwolfOU
    Maniette
    Yua Yaiba ● [personal profile] resignedcheetahOU
    Matt

    Legends of Tomorrow
    Sara Lance ● [personal profile] vigilanteclubOU
    PG
    Permissions

    Marvel Cinematic Universe
    James Buchanan "Bucky" Barnes ● [personal profile] worthallthisPG
    Gail
    Permissions
    Rocket ● [personal profile] quitsmilingOU
    Gail
    Sam Wilson ● [personal profile] notabirdcostumeOU
    Erica

    ORIGINAL
    Daylight vis Lornlit ● [personal profile] sunborne ● OU
    Melly
    Permissions

    Supernatural
    Joanna Beth "Jo" Harvelle ● [personal profile] knifecollectingOU
    Dee
    Permissions

    Star Wars
    Yoda ● [personal profile] youwillbeOU
    Yubsie
    Permissions


    Please fill out the form below for your character(s) so we can add you to the list ASAP! Please make sure to add your character's canon/s in the subject line!

    FAQ

    Apr. 14th, 2020 06:47 pm
    Frequently Asked Questions


    Shortcuts
    General | Setting | Points and Favors | Characters | Anything Else?


    General )

    Setting )

    Points )

    Characters )

    Anything else? )

    Rules

    Apr. 14th, 2020 06:43 pm

    NAVIGATION


  • IC stays IC and OOC stays OOC. This goes for PC feelings and meta knowledge and all that.

  • There is no AC in this game. However, if game rounds are dragging too much without approaching a clear winner, the mods will poke people for opinions and then make calls if necessary.

  • There are no applications for this game. If you have an application from a previous game, having that handy on your journal will help other players (and the mods) know how to work in teams with or against you. If you don’t have anything like that handy, a simple page with basic info, skills, and powers will be fine!

  • The game is currently invite-only and not advertised outside of word-of-mouth; we don’t even have an official announcements Plurk yet! If you want to bring somebody in, let the mods know and we’ll send any invites to the community for you!
  • Premise

    Apr. 14th, 2020 06:38 pm
    PREMISE

    You find yourself in jail. An actual, old-fashioned, dusty jail cell below ground level, judging from the tiny barred window just above eye level, that looks right out of a cowboy flick. Any gear you had on you is now across the room, on the other side of the bars, on hooks and shelves against the far wall by the stairs up into the main room above. Through the window, standing on tip-toes, you can see only scrub desert and distant mountains.

    You can't get out: no magic, no lock-picking, no bar-bending succeeds to let you go free.

    Then there are steps and the jingling of keys from the room upstairs. It sounds like someone is coming to let you out... and hopefully explain what in tarnation is going on!





    Midpoint is an invite-only, private jamjar game setting set in a twisted version of the Wild West, one with hidden advanced technology and a mysterious group of gamemakers who run the show. Day to day gameplay includes game tasks, slice of life elements between the game rounds, and overarching metaplot discovery opportunities.

    The setting runs on set game rounds, with set game teams, lasting two weeks per game round, with two weeks of downtime afterwards, and new players brought in at the start of the game round. A game round consists of missions, between one and three at a time depending on the complexity of the objectives and number of available players. Each mission consists of two teams set to a specific objective, in opposition to each other. Each team is given a goal, suggested courses of action to complete that goal, and some general supplies to start with.

    The goal is to complete the objective in as interesting and creative a way as possible, for the entertainment of the gamemakers, and the earning of points and favors from the audience, i.e. the players reading this and the mods.

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