Major NPCs | Taken Characters | Housing | Horses | Points (and Spending Them) | Favors
Suggestions | Mod Contact | Player Contact | Hiatus/Drops
HIATUS
We're a casual PSL with no AC, but if you still would like to let us know that you'll be away for a while, then let us know using the form below!
DROPS
If you do feel like Midpoint isn't for you, then let us know here! We'll be sad to see you go, but we hope you had fun playing while you were here!
First Floor | ||
Room | Residents | Other Notes |
101 | ||
102 | ||
103 | ||
104 | ||
105 | ||
106 | Lee Scoresby. Moloch Von Zinzer | Rarely seen in their room more than once a month; even rarer simultaneously. |
107 | ||
108 | ||
109 | ||
110 | ||
Second Floor | ||
201 | ||
202 | ||
203 | ||
204 | Isamu Fuwa | |
205 | ||
206 | ||
207 | ||
208 | ||
209 | ||
210 | ||
Third Floor | ||
301 | ||
302 | ||
303 | ||
304 | ||
305 | ||
306 | Sam Wilson | |
307 | ||
308 | Bucky Barnes, Misty Day | |
309 | ||
310 |
Private Residences | ||
Location | Owners | Other Notes |
Northern edge of Midpoint | Rocket and Groot |
NAME | BREED | COAT | DESCRIPTION |
---|---|---|---|
Bucky Barnes | Draft horse, mare | Bay, clipped tail, braided mane | Gentle and placid, and not particularly smart, but eager to please and very sociable. |
Daylight | Draft horse, gelding | Dapple grey, short stiff mane, bobbed tail. | A biter, which is fine when your owner is made of metal, but steady when someone’s in the saddle. He’s really big and Daylight still might not fit on him, but he’s strong enough to carry him if he can manage. Otherwise, he’s good trade fodder, or for carrying supplies. |
Hajime Aikawa | -- | -- | NA - came with Ryo |
Inara Serra | Morgan, gelding | Black, white socks and blaze | Has a tendency to chew on anything within reach, from ropes to clothes to hair, but he never bites hard enough to hurt. |
Irene | Mustang, mare | Chestnut, white star, back-left white sock | Energetic and demanding, requiring a good rider to keep up with her, but smart and canny and, with enough patience and training, could be an asset in an actual battle instead of just to carry Irene from place to place. She bonds strongly with a rider who gives her actual affection, but ignore her at your peril. |
Isamu Fuwa | Mustang, gelding | Red roan, black mane and tail, no socks, star and snip | Smart and impatient, like his owner, and very vocal. He also has a bit of an impish streak, and is prone to stealing hats (particularly Fuwa’s) and food from market stalls. He’s smart enough to actively defy Fuwa. |
Misty Day | Australian Stock Horse, gelding | Skewbald chestnut, white mask and blue eyes. | A nervous sort, easily spooked, and isn’t good at holding still. |
Jiro Azuma | Quarter horse, mare | Palomino, three white hooves, large star | Stubborn and lazy and obsessed with food. She is also very gentle, though, and has a very easy gait to ride. |
Jo Harvelle | Arabian, mare | Dark bay, large pink star | Prancy and bouncy to ride until you get her up past a trot, very spirited and eager to move, but very sweet too, and pretty smart. |
Rocket | -- | -- | NA - came with Groot |
Sam Wilson | Morgan, mare | Bay overo, short-cropped mane and tail | Steady and an easy ride, good for someone without much riding experience, but very slow and almost boring, and a little more fond of eating than she probably should be. She’s also very fond of being groomed and of scritches. |
Sara Lance | Morab, gelding | Chestnut. Four white socks, white strip. | Irritable and fiesty if you’re in reach of his mouth or hooves, but dependable when you’re on his back, and smart enough to act like a guard dog if you can train him up to it a little. |
Taako | American Paint, gelding | Piebald, bare face. | Has a distressing tendency to buck in an attempt to rid himself of his rider. He’s only mean when someone is on his back, though: if you’re leading him or using him for supplies, he’s gentle as a lamb and likes to nuzzle. He’s very fast and sturdy, should Taako manage to control him enough to stay on. |
Yaiba Yua | Appaloosa, mare | Buckskin, white blanket with spots | Something of a nervous disposition, and startles easily from loud noises and sudden movements, but she seems to be much more at ease around other horses, particularly ones with self-assured or relaxed dispositions. Very gentle and easy to ride, even for a newbie. |
Yoda | Shetland pony, chestnut | White mane and tail, four white socks | Friendly and easy-going, extremely reliable and sure-footed, but has perhaps too much of a tendency to chew on things that get within range of her mouth. Like cowboy hats on tiny heads, or long protruding ears. |
Gail | Head Modcacopheny
Maniette | Coding/Baby Modmaniette
Taako ● ![]() Siobhan |
Misty Day ● ![]() Raven |
Quicksword Irene ● ![]() Zoe Permissions |
Inara Serra ● ![]() Tess Permissions |
Hajime Aikawa ● ![]() Airdra |
Isamu Fuwa ● ![]() Maniette | |
Yua Yaiba ● ![]() Matt |
Sara Lance ● ![]() PG Permissions |
James Buchanan "Bucky" Barnes ● ![]() Gail Permissions | |
Rocket ● ![]() Gail | |
Sam Wilson ● ![]() Erica |
Daylight vis Lornlit ● ![]() Melly Permissions |
Joanna Beth "Jo" Harvelle ● ![]() Dee Permissions |
Yoda ● ![]() Yubsie Permissions |
You find yourself in jail. An actual, old-fashioned, dusty jail cell below ground level, judging from the tiny barred window just above eye level, that looks right out of a cowboy flick. Any gear you had on you is now across the room, on the other side of the bars, on hooks and shelves against the far wall by the stairs up into the main room above. Through the window, standing on tip-toes, you can see only scrub desert and distant mountains.
You can't get out: no magic, no lock-picking, no bar-bending succeeds to let you go free.
Then there are steps and the jingling of keys from the room upstairs. It sounds like someone is coming to let you out... and hopefully explain what in tarnation is going on!